Jacob Burke

Software Engineer

Portrait

Jacob Burke is a passionate software engineer with expertise in C++, C#, and JavaScript. Raised on a sailboat while traveling the world, he developed a love for creating games that bridge cultural and language barriers. While earning his BS in Computer Science and Game Design from DigiPen Institute of Technology, he led multi-discipline teams to develop and ship various games. Jacob co-created Strata, an immersive live performance tool, and presented it at a film festival in Germany. He then joined Hexagram as a Gameplay Engineer, tackling technical and design challenges to create engaging experiences.

Jacob specializes in gameplay, tools, network, and engine programming. He also has additional skills in UI/UX design, gameplay design, and project management.

In his free time, Jacob enjoys sailing, painting, 3D printing, and taking care of his guinea pigs.

Professional Projects

UE5
C++
Blueprints
Virtual Production

Strata

Prototype Developer

An Unreal application exploring overlapping land-use philosophies in the Badlands National Park, South Dakota, through documentary film and interactive media.

UE5
C++
Blueprints
AI

XLA Metasites

Gameplay Engineer

Modular 3D internet framework that provides individual creators with the capacity to deploy their Unreal Engine-built content and connect it to the XLA ecosystem of features

Unannounced Project
Unity
C++
JavaScript
AI

Unannounced Project

Gameplay Engineer

This unannounced project was a completed AI role-playing VR game prototype made for a major tech firm in Unity.

Academic Projects

Unity
C#

Bug Blast Ultimate

AI Tools Programmer / VR Developer

Fast paced, style based neon FPS in which you have to fight through futuristic bugs with a large assortment of weaponry. BREAK

Unreal
C++

Anesthesia

Gameplay Programmer / Producer

Atmospheric 3D puzzle horror game in which a young patient undergoing surgery at a hospital faces her fears in a surreal dreamscape.

Custom Engine
C++

Dimlight Dungeon

Audio Programmer / Producer

2D dark fantasy side scrolling brawler where the player controls a reptilian monster and travels within the ruins of a once mighty, heroic fortress.

Custom Engine
C++

Bug Blast

Systems Programmer / Tech Lead

Top-down twin-stick space shooter where the player controls a spaceship and must stand against the hive of alien space bugs that are invading our solar system.

Custom Engine
Javascript

Substeam

Gameplay Programmer / Producer

2D action platformer set in a post-apocalyptic underwater world. Fight your way through steam-punk robots and traverse through the dangerous landscape BREAK

Game Jams

Ingfish

Programmer

Play a normal fishing scenario, but you are the fish!

Orc Ball

Programmer

Roll around orc time

Contact Me

Looking to collaborate? You can find my contact details on my resume.

Also, feel free to connect with me on LinkedIn or explore my projects on GitHub.

Clickable Clickable

Developed and hosted by Jacob Burke